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27 July 2023

  • 13:0513:05, 27 July 2023 diff hist +10,185 N CombatCreated page with "{{Work In Progress}} '''Combat''' is a core mechanic in many roleplaying games. Depending on your setting and the sort of gameplay your group prefers, you may wind up in combat during the run of a Tarnished Tale adventure, as well. Like much the rest of the rule set, Combat is modular and subject to modification. You are encouraged to discuss which rules for combat you will use (and possibly, if using multiple styles, when you will use them) with your play group, b..."
  • 12:1012:10, 27 July 2023 diff hist +968 N SettingsCreated page with "Category: Glossary A '''setting''' is the full worldbuilding treatment used by a group that is playing Tarnished Tale. Settings may be obtained from public or commercial sources, or even designed from whole cloth by the play group, and can be modified as suits the needs of the group in accordance with Rule Zero. The primary setting designed around Tarnished Tale and used as its play-testing testbed is the Furry Alt-Western Setting called "Howl Basin". Work..." current
  • 12:0712:07, 27 July 2023 diff hist +1,238 N AptitudesCreated page with "'''Aptitudes''' are a score all characters have in the Tarnished Tale system. They represent the realized potential a character had in seven areas of capability at the time of character creation. The Aptitudes a character possessed remain available as "brute skills" and inform various other properties the character has. The Seven Aptitudes are, briefly: * Strength, representing raw physical strength; * Agility, representing finesse and fine motor control; *..." current

26 July 2023

  • 14:5914:59, 26 July 2023 diff hist +760 N Rule ZeroCreated page with "The central point of the Tarnished Tale RPG system, or its "Rule Zero", can be stated as the following: <blockquote>The purpose of the game is for the players to work toogether to have the most fun possible, as they collectively define it.</blockquote> This is intended to emphasize a variety of salient and important parts about TTRPG play in general, namely that: * No one player (including the Facilitator, is "in charge" of a session, episode, chapter, or campaign;..."

7 March 2023

6 March 2023

28 February 2023

27 February 2023

  • 18:5918:59, 27 February 2023 diff hist +25 N ChecksRedirected page to Skill Check current Tag: New redirect
  • 18:3518:35, 27 February 2023 diff hist +1,899 N PoolsCreated page with "{{Stub}} Category: Pools '''Pools''' are a type of derived statistic associated with characters, based on Aptitudes the character has (and, in some cases, further modified). Pools serve XXX major roles in the game: * Giving a numerical value for the character's player to manage that represents their limits, especially in the form of Hit Points, and; * Giving setting designers a means to modify the game engine easily for use with their setting (a role..." current
  • 18:1918:19, 27 February 2023 diff hist +1,711 N WillpowerCreated page with "'''Willpower''' is one of the seven Aptitudes, the basic statistics that paint a character in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character's capacity for intuitive or non-linear thinking - this is best contrasted against the other three "mental" aptitudes, Analysis (the capacity for applying hard logic and direct deduction) and Presence (their capacity to direc..." current
  • 18:1118:11, 27 February 2023 diff hist +1,669 N IntuitionCreated page with "'''Analysis''' is one of the seven Aptitudes, the basic statistics that paint a character in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character's capacity for intuitive or non-linear thinking - this is best contrasted against the other three "mental" aptitudes, Analysis (the capacity for applying hard logic and direct deduction) and Presence (their capacity to direct..." current
  • 17:4317:43, 27 February 2023 diff hist +1,667 N PresenceCreated page with "'''Analysis''' is one of the seven Aptitudes, the basic statistics that paint a character in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character's capacity to exercise mental faculty toward social goals - this is best contrasted against the other three "mental" aptitudes, Intuition (the capacity for leaps of logic and non-linear deduction), Analysis (their capacity to..." current
  • 17:3917:39, 27 February 2023 diff hist +1,573 N AnalysisCreated page with "'''Analysis''' is one of the seven Aptitudes, the basic statistics that paint a character in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character's capacity for logical deduction and "linear" thought - this is best contrasted against the other three "mental" aptitudes, Intuition (the capacity for leaps of logic and non-linear deduction) and Presence (their capacity to..." current

15 February 2023

  • 19:0319:03, 15 February 2023 diff hist +1,683 N HardinessCreated page with "'''Hardiness''' is one of the seven Aptitudes, the basic statistics that paint a character in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character's capacity to sustain physical effort - this is best contrasted against the other two "physical" aptitudes, Agility (their capacity to direct that effort with finesse) and Strength (their capacity for peak physical effort)...." current
  • 18:5718:57, 15 February 2023 diff hist +1,522 N AgilityCreated page with "'''Agility''' is one of the seven Aptitudes, the basic statistics that paint a character in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character's capacity to direct their physical efforts precisely - this is best contrasted against the other two "physical" aptitudes, Strength (their capacity for peak physical effort) and Hardiness (their capacity to sustain that effor..." current
  • 18:5318:53, 15 February 2023 diff hist +1,524 N StrengthCreated page with "'''Strength''' is one of the seven Aptitudes, the basic statistics that paint a character in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character's capacity to apply physical effort - this is best contrasted against the other two "physical" aptitudes, Agility (their capacity to direct that effort with finesse) and Hardiness (their capacity to sustain that effort over t..." current

4 February 2023

  • 20:4220:42, 4 February 2023 diff hist +1,310 N ConnectionsCreated page with "{{Stub}} category: glossary '''Connections''' are effectively a special subset skill with a highly temporary score that represent a character's overall reputation with a particular faction, whether that's a given family, a professional organization, a bandit clan, an entire nation - the variety is limited only to the imagination of the Facilitator and the setting developers. Connections are present to allow the Facilitator to handwave certain social interaction..." current
  • 19:4519:45, 4 February 2023 diff hist +4,420 N OccupationsCreated page with "A character's '''Occupation''' is how they earn their living. For NPCs its probably a good description of their day to day life, but for many player characters its a toss up as to whether or not they actually still practice their profession. Occupation is the main mutable statistic outside of skills themselves for this very reason. A character's occupation specified during character generation has an enormous impact on their starting wealth and their skills..." current
  • 19:2919:29, 4 February 2023 diff hist +508 N Skill pointsCreated page with "{{stub}} category: glossary A '''skill point''' is a point from a pool of such points created during character generation which the player can spend to raise their skill scores above their base values, at a cost of one skill point per point of score. There are certain rules to how these can be spent; see the character generation rules for details. Skill points not spent during character creation are lost. Skills are not advanced this way after character cre..." current
  • 19:2319:23, 4 February 2023 diff hist +3 Characters→‎Background current
  • 19:2219:22, 4 February 2023 diff hist +2,711 N BackgroundCreated page with "'''Backgrounds''' are character properties chosen during character creation that describe the origins and early life of the character, and offer a mechanical adjustment of their initial starting conditions based on what would be appropriate for their origin. They are one of three key pieces of biographical information that have a direct mechanical impact, the other two being heritage(if used by the setting) and occupation. A character's background is i..." current
  • 19:1219:12, 4 February 2023 diff hist +3,324 N TraitsCreated page with "'''Traits''' are special properties of characters that modify their existing statistics or grant them wholly new abilities, usually on the basis of a character meeting certain prerequisites to use them. The most common sort of traits are heritage traits (in settings that use heritages), which are taken during character generation. Characters continue to accumulate traits as part of landmark advancement at a set rate, usually one new trait per level. == T..." current
  • 14:2014:20, 4 February 2023 diff hist +240 N ImmutableCreated page with "{{stub}}category: glossary A character property is said to be '''immutable''' when normal gameplay mechanics cannot change it. This is chiefly true of heritage and background, but may apply to other traits as they are acquired." current

3 February 2023

2 February 2023

  • 16:1116:11, 2 February 2023 diff hist +8,168 N CharactersCreated page with "A '''character''' in Tarnished Tale is essentially any entity capable of taking action directly in the world. Very broadly, this can be further subdivided into '''Player Characters''' (PCs) controlled by individual players or '''Non-Player Characters''' (NPCs) controlled by the Facilitator. While the character rules are the most heavily altered by the application of a setting, in general, they'll be the same for any Tarnished Tale system game, and they're going to be..."
  • 15:3515:35, 2 February 2023 diff hist +236 Main PageNo edit summary current
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