Agility

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Agility is one of the seven Aptitudes, the basic statistics that paint a character in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character's capacity to direct their physical efforts precisely - this is best contrasted against the other two "physical" aptitudes, Strength (their capacity for peak physical effort) and Hardiness (their capacity to sustain that effort over time). Unsurprisingly, it is the statistic used as the basis of a number of physical skills, especially those used in the combat system, and for other benefits, some of which are described below.

Use of Agility Checks

Like all aptitudes, Strength can be used to resolve a challenge as though it was a skill. This is most appropriately done when something is a question of physical agility only, and knowledge or skillset are not a factor. For example, maintaining a footing on a lurching surface would be an appropriate agility check, but dodging an attack or aiming a weapon would be better covered with specific skills.

Use for Pools

While pools are as varied as the settings that use them, there are a few common pools predefined as starting points that are available to setting developers to include whole-cloth in their settings. Several of these are derived from strength:

  • Movement Pool is used in the expanded combat rules that include a tactical grid model, and derives entirely from Agility.