User contributions for Zadammac
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5 April 2024
- 00:5500:55, 5 April 2024 diff hist 0 Hit Points →Maximum HP current
- 00:3000:30, 5 April 2024 diff hist +994 N Sponge (skill) Created page with "{{Stock Skill}} {{Stub}} '''Sponge''' is a Stock Skill built into the Tarnished Tale rules itself. If using the default Combat rules or the Variant: Tactical Grid Combat rules, Sponge is one of the skills used to respond to Attacks. A successful sponge check is required to take advantage of the '''Damage Reduction (DR)''' property of a piece of armour when worn. Certain armour items may require you to have a minimum sponge score in order..." current
- 00:2400:24, 5 April 2024 diff hist +698 N Initiative (Skill) Created page with "{{Stock Skill}} {{Stub}} '''Initiative''' is a Stock Skill built into the Tarnished Tale rules itself. If using the default Combat rules or the Variant: Tactical Grid Combat rules, Initiative is used to resolve character turn order, and in the Tactical Grid System is used to test if a character can make an Attack of Opportunity. Initiative has other uses wherever it is necessary to determine which of two players can act first if all other elements in a situ..." current
- 00:1900:19, 5 April 2024 diff hist +1 Combat No edit summary current
- 00:1900:19, 5 April 2024 diff hist +1 Variant: Tactical Combat No edit summary current
- 00:1600:16, 5 April 2024 diff hist +669 N Dodge (Skill) Created page with "{{Stock Skill}} {{Stub}} '''Dodge''' is a Stock Skill built into the Tarnished Tale rules itself. If using the default Combat rules or the Variant: Tactical Grid Combat rules, Dodge is one of the skills used to respond to Attacks. It can also be called for to resolve situations such as traps or other hazards where a test is needed to determine if a character can remove itself from danger immediately. '''Use Untrained''': Yes '''Base Sc..." current
- 00:1400:14, 5 April 2024 diff hist +641 N Block (skill) Created page with "{{Stock Skill}} {{Stub}} '''Block''' is a Stock Skill built into the Tarnished Tale rules itself. If using the default Combat rules or the Variant: Tactical Grid Combat rules, Block is one of the skills used to respond to Attacks. '''Use Untrained''': Yes '''Base Score''': Agility Score (not Agility Check) * 1.5 (Rounding Up) '''Maximum Score''': 99 In its stock variety, the block skill confers no Traits. However, your setting may ha..." current
- 00:0000:00, 5 April 2024 diff hist +14 Variant: Tactical Combat →Visibility and Stealth
4 April 2024
- 23:3323:33, 4 April 2024 diff hist 0 Variant: Tactical Combat →Attacks of Opportunity
- 23:3223:32, 4 April 2024 diff hist +45 Variant: Tactical Combat →Ranged Combat
- 23:3223:32, 4 April 2024 diff hist +137 Variant: Tactical Combat →Ranged Combat
20 February 2024
- 14:1914:19, 20 February 2024 diff hist 0 Rule Zero No edit summary current
- 14:1814:18, 20 February 2024 diff hist +154 Accessibility No edit summary current
- 14:1714:17, 20 February 2024 diff hist +246 Accessibility No edit summary
- 14:1614:16, 20 February 2024 diff hist +107 Accessibility No edit summary
20 October 2023
- 15:4515:45, 20 October 2023 diff hist +1,091 Attacking →Sponge Checks current
- 15:3815:38, 20 October 2023 diff hist +917 Attacking →Step 3. Attack Contest
- 15:3315:33, 20 October 2023 diff hist +35 Attacking →Step 3. Attack Contest
- 15:2915:29, 20 October 2023 diff hist +246 Attacking →Step 2. Declare a Defense
- 15:2715:27, 20 October 2023 diff hist +4,510 N Attacking Created page with "{{Work in Progress}} Whether using the ordinary combat rules or the Variant: Tactical Combat rules, resolving attacks is done in more or less the same way (tactical combat does add some complexity in terms of computing boons and banes). Attacking is fundamentally a skill contest between an Attacking character and one or more defending characters. == Step 1. Declare an Attack == A character who wishes to attack does one three things: * Attacks, using these rule..."
- 15:0515:05, 20 October 2023 diff hist +11,975 Variant: Tactical Combat No edit summary
19 October 2023
- 20:0420:04, 19 October 2023 diff hist +16,758 N Variant: Tactical Combat Created page with "{{Work In Progress}} The '''Tactical Combat''' Variant Ruleset upgrades the combat system from being largely narrative-driven to using a visual map-and-tokens system to represent player characters and other entities in the space of the world. This allows for a more granular and complex style of combat, which is highly desirable in games where combat is a primary focus. Tactical combat uses the same action rules as regular combat, as well as familiar concept..."
27 July 2023
- 13:3113:31, 27 July 2023 diff hist −4 Combat →Actions
- 13:1713:17, 27 July 2023 diff hist +2,011 N Accessibility Created page with "{{Stub}} '''Accessibility''' is an important concept in the design of Tarnished Tale as an RPG engine. This goes beyond the usual understanding of accessibility as being "features which make something useable by persons with disabilities", and into the deeper core of making the game as broadly playable as possible. In general we have the following principles as a result: * No gameplay rule should require a player to have a specific physical or mental ability. Care shou..."
- 13:0813:08, 27 July 2023 diff hist +42 N Howl Basin Created page with "#REDIRECT [https://howl-basin.zadammac.ca]" current
- 13:0513:05, 27 July 2023 diff hist +10,185 N Combat Created page with "{{Work In Progress}} '''Combat''' is a core mechanic in many roleplaying games. Depending on your setting and the sort of gameplay your group prefers, you may wind up in combat during the run of a Tarnished Tale adventure, as well. Like much the rest of the rule set, Combat is modular and subject to modification. You are encouraged to discuss which rules for combat you will use (and possibly, if using multiple styles, when you will use them) with your play group, b..."
- 12:1012:10, 27 July 2023 diff hist +968 N Settings Created page with "Category: Glossary A '''setting''' is the full worldbuilding treatment used by a group that is playing Tarnished Tale. Settings may be obtained from public or commercial sources, or even designed from whole cloth by the play group, and can be modified as suits the needs of the group in accordance with Rule Zero. The primary setting designed around Tarnished Tale and used as its play-testing testbed is the Furry Alt-Western Setting called "Howl Basin". Work..." current
- 12:0712:07, 27 July 2023 diff hist +1,238 N Aptitudes Created page with "'''Aptitudes''' are a score all characters have in the Tarnished Tale system. They represent the realized potential a character had in seven areas of capability at the time of character creation. The Aptitudes a character possessed remain available as "brute skills" and inform various other properties the character has. The Seven Aptitudes are, briefly: * Strength, representing raw physical strength; * Agility, representing finesse and fine motor control; *..." current
26 July 2023
- 14:5914:59, 26 July 2023 diff hist +760 N Rule Zero Created page with "The central point of the Tarnished Tale RPG system, or its "Rule Zero", can be stated as the following: <blockquote>The purpose of the game is for the players to work toogether to have the most fun possible, as they collectively define it.</blockquote> This is intended to emphasize a variety of salient and important parts about TTRPG play in general, namely that: * No one player (including the Facilitator, is "in charge" of a session, episode, chapter, or campaign;..."
7 March 2023
- 14:1214:12, 7 March 2023 diff hist +7 Skills →Boon and Bane current
6 March 2023
- 20:0120:01, 6 March 2023 diff hist +90 Character generation →Step Two: Apply Heritage Modifiers to Base Aptitudes, Create Aptitude Scores current
- 19:5419:54, 6 March 2023 diff hist +393 Character generation No edit summary
- 19:5219:52, 6 March 2023 diff hist +6,191 N Character generation Created page with "'''Character Creation''' is a Player's step-one for participating in Tarnished Tale, whether the group is doing a one-shot adventure or a longer series of scenarios strung together into a coherent campaign. This page describes the full character creation process, which is suitable for the creation of Player Characters and major NPCs. For minor NPCs, it is likely better to use an abbreviated creation process or work from existing characters as much as humanly possible. [..."
- 19:3919:39, 6 March 2023 diff hist +24 N Character Redirected page to Characters current Tag: New redirect
- 18:2318:23, 6 March 2023 diff hist +442 N Abilities Created page with "{{Glossary}} '''Abilities''' are effectively traits that grant players special actions. A perfect example of these are the spells obtained through Magic Skills. Unlike ordinary traits, Abilities are usually obtained through a special mechanic rather than simply being taken one at a time through landmark advancement. It's up to the setting developer to include a description of how to obtain the ability in the ability description." current
- 18:2018:20, 6 March 2023 diff hist +2,503 N Landmark advancement Created page with "'''Landmark Advancement''' is the process by which a character advances in their capabilities through means other than simple growth of skills. This is largely reflected in the growth of other Pools such as Hit Points. == When to do Advancement == Landmark advancement is meant to take place during major intermissions in the narrative of an ongoing campaign. It's not appropriate for use in single-shot play session, but instead should be handled between scenar..." current
- 17:3617:36, 6 March 2023 diff hist +25 N Facilitators Redirected page to Facilitator current Tag: New redirect
- 17:3517:35, 6 March 2023 diff hist +52 Skills →Skill Advancement
- 17:3417:34, 6 March 2023 diff hist +38 N Skill advancement Redirected page to Skills#Skill Advancement current Tag: New redirect
- 17:2717:27, 6 March 2023 diff hist +13,322 N Skills Created page with "'''Skills''' are the primary mechanical representation of specific character capabilities. In a sense, almost every element of the game can be expressed either as a Skill-based operation or by way of analogy to such things. The most common of these mechanics are ''skill checks''. A skill is essentially a score on your character sheet that expresses your degree of competency at a certain subset of knowledge or expertise; the higher the number, the better at that capabili..."
- 15:0215:02, 6 March 2023 diff hist +30 N Magic Redirected page to Systems of Magic current Tag: New redirect
28 February 2023
- 20:4720:47, 28 February 2023 diff hist +587 Hit Points No edit summary
- 20:2220:22, 28 February 2023 diff hist +149 Hit Points →Current HP
- 20:2120:21, 28 February 2023 diff hist +19 N Pool Redirected page to Pools current Tag: New redirect
- 20:2120:21, 28 February 2023 diff hist 0 Hit Points No edit summary
- 20:2020:20, 28 February 2023 diff hist +364 Hit Points →Recovery
- 20:1020:10, 28 February 2023 diff hist +344 Hit Points No edit summary
- 20:0720:07, 28 February 2023 diff hist 0 Hit Points →Recovery
- 20:0620:06, 28 February 2023 diff hist +4 Hit Points →Recovery
- 20:0620:06, 28 February 2023 diff hist +34 Hit Points →Recovery