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  • 00:30, 5 April 2024Sponge (skill) (hist | edit) ‎[994 bytes]Zadammac (talk | contribs) (Created page with "{{Stock Skill}} {{Stub}} '''Sponge''' is a Stock Skill built into the Tarnished Tale rules itself. If using the default Combat rules or the Variant: Tactical Grid Combat rules, Sponge is one of the skills used to respond to Attacks. A successful sponge check is required to take advantage of the '''Damage Reduction (DR)''' property of a piece of armour when worn. Certain armour items may require you to have a minimum sponge score in order...")
  • 00:24, 5 April 2024Initiative (Skill) (hist | edit) ‎[698 bytes]Zadammac (talk | contribs) (Created page with "{{Stock Skill}} {{Stub}} '''Initiative''' is a Stock Skill built into the Tarnished Tale rules itself. If using the default Combat rules or the Variant: Tactical Grid Combat rules, Initiative is used to resolve character turn order, and in the Tactical Grid System is used to test if a character can make an Attack of Opportunity. Initiative has other uses wherever it is necessary to determine which of two players can act first if all other elements in a situ...")
  • 00:16, 5 April 2024Dodge (Skill) (hist | edit) ‎[669 bytes]Zadammac (talk | contribs) (Created page with "{{Stock Skill}} {{Stub}} '''Dodge''' is a Stock Skill built into the Tarnished Tale rules itself. If using the default Combat rules or the Variant: Tactical Grid Combat rules, Dodge is one of the skills used to respond to Attacks. It can also be called for to resolve situations such as traps or other hazards where a test is needed to determine if a character can remove itself from danger immediately. '''Use Untrained''': Yes '''Base Sc...")
  • 00:14, 5 April 2024Block (skill) (hist | edit) ‎[641 bytes]Zadammac (talk | contribs) (Created page with "{{Stock Skill}} {{Stub}} '''Block''' is a Stock Skill built into the Tarnished Tale rules itself. If using the default Combat rules or the Variant: Tactical Grid Combat rules, Block is one of the skills used to respond to Attacks. '''Use Untrained''': Yes '''Base Score''': Agility Score (not Agility Check) * 1.5 (Rounding Up) '''Maximum Score''': 99 In its stock variety, the block skill confers no Traits. However, your setting may ha...")
  • 15:27, 20 October 2023Attacking (hist | edit) ‎[6,799 bytes]Zadammac (talk | contribs) (Created page with "{{Work in Progress}} Whether using the ordinary combat rules or the Variant: Tactical Combat rules, resolving attacks is done in more or less the same way (tactical combat does add some complexity in terms of computing boons and banes). Attacking is fundamentally a skill contest between an Attacking character and one or more defending characters. == Step 1. Declare an Attack == A character who wishes to attack does one three things: * Attacks, using these rule...")
  • 20:04, 19 October 2023Variant: Tactical Combat (hist | edit) ‎[28,930 bytes]Zadammac (talk | contribs) (Created page with "{{Work In Progress}} The '''Tactical Combat''' Variant Ruleset upgrades the combat system from being largely narrative-driven to using a visual map-and-tokens system to represent player characters and other entities in the space of the world. This allows for a more granular and complex style of combat, which is highly desirable in games where combat is a primary focus. Tactical combat uses the same action rules as regular combat, as well as familiar concept...")
  • 13:17, 27 July 2023Accessibility (hist | edit) ‎[2,518 bytes]Zadammac (talk | contribs) (Created page with "{{Stub}} '''Accessibility''' is an important concept in the design of Tarnished Tale as an RPG engine. This goes beyond the usual understanding of accessibility as being "features which make something useable by persons with disabilities", and into the deeper core of making the game as broadly playable as possible. In general we have the following principles as a result: * No gameplay rule should require a player to have a specific physical or mental ability. Care shou...")
  • 13:08, 27 July 2023Howl Basin (hist | edit) ‎[42 bytes]Zadammac (talk | contribs) (Created page with "#REDIRECT [https://howl-basin.zadammac.ca]")
  • 13:05, 27 July 2023Combat (hist | edit) ‎[10,182 bytes]Zadammac (talk | contribs) (Created page with "{{Work In Progress}} '''Combat''' is a core mechanic in many roleplaying games. Depending on your setting and the sort of gameplay your group prefers, you may wind up in combat during the run of a Tarnished Tale adventure, as well. Like much the rest of the rule set, Combat is modular and subject to modification. You are encouraged to discuss which rules for combat you will use (and possibly, if using multiple styles, when you will use them) with your play group, b...")
  • 12:10, 27 July 2023Settings (hist | edit) ‎[968 bytes]Zadammac (talk | contribs) (Created page with "Category: Glossary A '''setting''' is the full worldbuilding treatment used by a group that is playing Tarnished Tale. Settings may be obtained from public or commercial sources, or even designed from whole cloth by the play group, and can be modified as suits the needs of the group in accordance with Rule Zero. The primary setting designed around Tarnished Tale and used as its play-testing testbed is the Furry Alt-Western Setting called "Howl Basin". Work...")
  • 12:07, 27 July 2023Aptitudes (hist | edit) ‎[1,238 bytes]Zadammac (talk | contribs) (Created page with "'''Aptitudes''' are a score all characters have in the Tarnished Tale system. They represent the realized potential a character had in seven areas of capability at the time of character creation. The Aptitudes a character possessed remain available as "brute skills" and inform various other properties the character has. The Seven Aptitudes are, briefly: * Strength, representing raw physical strength; * Agility, representing finesse and fine motor control; *...")
  • 14:59, 26 July 2023Rule Zero (hist | edit) ‎[760 bytes]Zadammac (talk | contribs) (Created page with "The central point of the Tarnished Tale RPG system, or its "Rule Zero", can be stated as the following: <blockquote>The purpose of the game is for the players to work toogether to have the most fun possible, as they collectively define it.</blockquote> This is intended to emphasize a variety of salient and important parts about TTRPG play in general, namely that: * No one player (including the Facilitator, is "in charge" of a session, episode, chapter, or campaign;...")