Rule Zero: Difference between revisions

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(Created page with "The central point of the Tarnished Tale RPG system, or its "Rule Zero", can be stated as the following: <blockquote>The purpose of the game is for the players to work toogether to have the most fun possible, as they collectively define it.</blockquote> This is intended to emphasize a variety of salient and important parts about TTRPG play in general, namely that: * No one player (including the Facilitator, is "in charge" of a session, episode, chapter, or campaign;...")
 
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This is intended to emphasize a variety of salient and important parts about TTRPG play in general, namely that:
This is intended to emphasize a variety of salient and important parts about TTRPG play in general, namely that:
* No one player (including the [[Facilitator]], is "in charge" of a session, episode, chapter, or campaign;
* No one player (including the [[Facilitator]]) is "in charge" of a session, episode, chapter, or campaign;
* Wherever possible, effort should be maximized such that all players participating in the game feel included in it, and;
* Wherever possible, effort should be maximized such that all players participating in the game feel included in it, and;
* In accordance with all other [[accessibility]] guidance, no players should ever feel excluded (unless they have been excluded from the game for safety reasons).
* In accordance with all other [[accessibility]] guidance, no players should ever feel excluded (unless they have been excluded from the game for safety reasons).

Latest revision as of 14:19, 20 February 2024

The central point of the Tarnished Tale RPG system, or its "Rule Zero", can be stated as the following:

The purpose of the game is for the players to work toogether to have the most fun possible, as they collectively define it.

This is intended to emphasize a variety of salient and important parts about TTRPG play in general, namely that:

  • No one player (including the Facilitator) is "in charge" of a session, episode, chapter, or campaign;
  • Wherever possible, effort should be maximized such that all players participating in the game feel included in it, and;
  • In accordance with all other accessibility guidance, no players should ever feel excluded (unless they have been excluded from the game for safety reasons).