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	<id>https://tt.zadammac.ca/index.php?action=history&amp;feed=atom&amp;title=Pools</id>
	<title>Pools - Revision history</title>
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	<updated>2026-05-25T02:33:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://tt.zadammac.ca/index.php?title=Pools&amp;diff=24&amp;oldid=prev</id>
		<title>Zadammac: Created page with &quot;{{Stub}} Category: Pools  &#039;&#039;&#039;Pools&#039;&#039;&#039; are a type of derived statistic associated with characters, based on Aptitudes the character has (and, in some cases, further modified). Pools serve XXX major roles in the game: * Giving a numerical value for the character&#039;s player to manage that represents their limits, especially in the form of Hit Points, and; * Giving setting designers a means to modify the game engine easily for use with their setting (a role...&quot;</title>
		<link rel="alternate" type="text/html" href="https://tt.zadammac.ca/index.php?title=Pools&amp;diff=24&amp;oldid=prev"/>
		<updated>2023-02-27T18:35:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Stub}} &lt;a href=&quot;/index.php?title=Category:Pools&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Pools (page does not exist)&quot;&gt;Category: Pools&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039;Pools&amp;#039;&amp;#039;&amp;#039; are a type of derived statistic associated with &lt;a href=&quot;/index.php/Characters&quot; title=&quot;Characters&quot;&gt;characters&lt;/a&gt;, based on &lt;a href=&quot;/index.php/Aptitudes&quot; title=&quot;Aptitudes&quot;&gt;Aptitudes&lt;/a&gt; the character has (and, in some cases, further modified). Pools serve XXX major roles in the game: * Giving a numerical value for the character&amp;#039;s player to manage that represents their limits, especially in the form of &lt;a href=&quot;/index.php/Hit_Points&quot; title=&quot;Hit Points&quot;&gt;Hit Points&lt;/a&gt;, and; * Giving &lt;a href=&quot;/index.php?title=Setting&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Setting (page does not exist)&quot;&gt;setting&lt;/a&gt; designers a means to modify the game engine easily for use with their setting (a role...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Stub}} [[Category: Pools]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pools&amp;#039;&amp;#039;&amp;#039; are a type of derived statistic associated with [[characters]], based on [[Aptitudes]] the character has (and, in some cases, further modified). Pools serve XXX major roles in the game:&lt;br /&gt;
* Giving a numerical value for the character&amp;#039;s player to manage that represents their limits, especially in the form of [[Hit Points]], and;&lt;br /&gt;
* Giving [[setting]] designers a means to modify the game engine easily for use with their setting (a role shared with skills).&lt;br /&gt;
&lt;br /&gt;
== General Structure of a Pool ===&lt;br /&gt;
&lt;br /&gt;
While all pools are different (and only [[Hit Points]] is universally expected to be present in any given game using Tarnished Tale rules), all pools have the same general attributes:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base Value&amp;#039;&amp;#039;&amp;#039; which is best thought of as the maximum value of the pool. It is almost always expressed as a function, applying a multiplier to a base [[aptitude]]. The nature of that multiplier may be variable, and it may depend on [[landmark progression]] as a way to increase the size of the pool commensurate with the accumulation of ability by the character in question.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recovery Rate&amp;#039;&amp;#039;&amp;#039;, which governs the rule by which the point total will grow toward the Base Value. This is expressed as a &amp;quot;recovery&amp;quot; rate because the standard assumption is that you have spent the pool down from the base rate in some way, such as by taking damage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Starting Value&amp;#039;&amp;#039;&amp;#039; which may not be the same as the base rate, but often is. For example, some pools representing magical abilities might start at 0 when unlocked.&lt;br /&gt;
&lt;br /&gt;
A pool may also have an unlock condition, which is the rule that governs whether or not a character even has access to such a pool. For example, in the Wisteria [[setting]], the magical pools are assumed to not be locked until a certain ritual requirement is performed. Such a condition can literally be anything and is at the discretion of the setting designer.&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
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