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	<id>https://tt.zadammac.ca/index.php?action=history&amp;feed=atom&amp;title=Hardiness</id>
	<title>Hardiness - Revision history</title>
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	<updated>2026-05-25T02:50:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://tt.zadammac.ca/index.php?title=Hardiness&amp;diff=19&amp;oldid=prev</id>
		<title>Zadammac: Created page with &quot;&#039;&#039;&#039;Hardiness&#039;&#039;&#039; is one of the seven Aptitudes, the basic statistics that paint a character in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character&#039;s capacity to sustain physical effort - this is best contrasted against the other two &quot;physical&quot; aptitudes, Agility (their capacity to direct that effort with finesse) and Strength (their capacity for peak physical effort)....&quot;</title>
		<link rel="alternate" type="text/html" href="https://tt.zadammac.ca/index.php?title=Hardiness&amp;diff=19&amp;oldid=prev"/>
		<updated>2023-02-15T19:03:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Hardiness&amp;#039;&amp;#039;&amp;#039; is one of the seven &lt;a href=&quot;/index.php/Aptitudes&quot; title=&quot;Aptitudes&quot;&gt;Aptitudes&lt;/a&gt;, the basic statistics that paint a &lt;a href=&quot;/index.php/Character&quot; class=&quot;mw-redirect&quot; title=&quot;Character&quot;&gt;character&lt;/a&gt; in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character&amp;#039;s capacity to sustain physical effort - this is best contrasted against the other two &amp;quot;physical&amp;quot; aptitudes, &lt;a href=&quot;/index.php/Agility&quot; title=&quot;Agility&quot;&gt;Agility&lt;/a&gt; (their capacity to direct that effort with finesse) and &lt;a href=&quot;/index.php/Strength&quot; title=&quot;Strength&quot;&gt;Strength&lt;/a&gt; (their capacity for peak physical effort)....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hardiness&amp;#039;&amp;#039;&amp;#039; is one of the seven [[Aptitudes]], the basic statistics that paint a [[character]] in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character&amp;#039;s capacity to sustain physical effort - this is best contrasted against the other two &amp;quot;physical&amp;quot; aptitudes, [[Agility]] (their capacity to direct that effort with finesse) and [[Strength]] (their capacity for peak physical effort). Unsurprisingly, it is the statistic used as the basis of [[Hit Points]], an important [[pool]]. This stat also represents overall physical endurance and is the basis for a few other rules covering situations like poisoning, disease, and extended exposure to adverse conditions.&lt;br /&gt;
&lt;br /&gt;
=== Use of Strength Checks ===&lt;br /&gt;
Like all aptitudes, Hardiness can be used to resolve a [[challenge]] as though it was a skill. This is most appropriately done when something is a question of physical endurance only, and knowledge or skill are not a factor. Very often, this is called for when determining the result of [[exposure]], handling [[poison]] and [[disease]], and is part of [[healing]].&lt;br /&gt;
&lt;br /&gt;
=== Use for Pools ===&lt;br /&gt;
While pools are as varied as the [[settings]] that use them, there are a few common pools predefined as starting points that are available to setting developers to include whole-cloth in their settings. Several of these are derived from Hardiness:&lt;br /&gt;
* [[Hit Points]], a non-optional pool that describes the character&amp;#039;s overall physical health in terms of their ability to withstand physical damage. &lt;br /&gt;
* [[Endurance]], an optional pool used in survival-oriented games for measuring a character&amp;#039;s state of fatigue.&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
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