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	<id>https://tt.zadammac.ca/index.php?action=history&amp;feed=atom&amp;title=Dodge_%28Skill%29</id>
	<title>Dodge (Skill) - Revision history</title>
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	<updated>2026-05-25T02:51:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://tt.zadammac.ca/index.php?title=Dodge_(Skill)&amp;diff=71&amp;oldid=prev</id>
		<title>Zadammac: Created page with &quot;{{Stock Skill}}  {{Stub}}  &#039;&#039;&#039;Dodge&#039;&#039;&#039; is a Stock Skill built into the Tarnished Tale rules itself. If using the default Combat rules or the Variant: Tactical Grid Combat rules, Dodge is one of the skills used to respond  to Attacks. It can also be called for to resolve situations such as traps or other hazards where a test is needed to determine if a character can remove itself from danger immediately.  &#039;&#039;&#039;Use Untrained&#039;&#039;&#039;: Yes  &#039;&#039;&#039;Base Sc...&quot;</title>
		<link rel="alternate" type="text/html" href="https://tt.zadammac.ca/index.php?title=Dodge_(Skill)&amp;diff=71&amp;oldid=prev"/>
		<updated>2024-04-05T00:16:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Stock Skill}}  {{Stub}}  &amp;#039;&amp;#039;&amp;#039;Dodge&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/index.php?title=Stock_Skill&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Stock Skill (page does not exist)&quot;&gt;Stock Skill&lt;/a&gt; built into the Tarnished Tale rules itself. If using the default &lt;a href=&quot;/index.php/Combat&quot; title=&quot;Combat&quot;&gt;Combat&lt;/a&gt; rules or the &lt;a href=&quot;/index.php?title=Variant:_Tactical_Grid_Combat&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Variant: Tactical Grid Combat (page does not exist)&quot;&gt;Variant: Tactical Grid Combat&lt;/a&gt; rules, Dodge is one of the skills used to respond &lt;a href=&quot;/index.php/Attacking&quot; title=&quot;Attacking&quot;&gt; to Attacks&lt;/a&gt;. It can also be called for to resolve situations such as traps or other hazards where a test is needed to determine if a &lt;a href=&quot;/index.php/Character&quot; class=&quot;mw-redirect&quot; title=&quot;Character&quot;&gt;character&lt;/a&gt; can remove itself from danger immediately.  &amp;#039;&amp;#039;&amp;#039;Use Untrained&amp;#039;&amp;#039;&amp;#039;: Yes  &amp;#039;&amp;#039;&amp;#039;Base Sc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Stock Skill}}&lt;br /&gt;
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{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dodge&amp;#039;&amp;#039;&amp;#039; is a [[Stock Skill]] built into the Tarnished Tale rules itself. If using the default [[Combat]] rules or the [[Variant: Tactical Grid Combat]] rules, Dodge is one of the skills used to respond [[Attacking | to Attacks]]. It can also be called for to resolve situations such as traps or other hazards where a test is needed to determine if a [[character]] can remove itself from danger immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use Untrained&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Score&amp;#039;&amp;#039;&amp;#039;: Agility Score (not Agility Check) * 1.5 (Rounding Up)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Score&amp;#039;&amp;#039;&amp;#039;: 99&lt;br /&gt;
&lt;br /&gt;
In its stock variety, the block skill confers no [[Traits]]. However, your setting may have modified this.&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
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