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	<id>https://tt.zadammac.ca/index.php?action=history&amp;feed=atom&amp;title=Agility</id>
	<title>Agility - Revision history</title>
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	<updated>2026-05-25T02:34:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://tt.zadammac.ca/index.php?title=Agility&amp;diff=18&amp;oldid=prev</id>
		<title>Zadammac: Created page with &quot;&#039;&#039;&#039;Agility&#039;&#039;&#039; is one of the seven Aptitudes, the basic statistics that paint a character in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character&#039;s capacity to direct their physical efforts precisely - this is best contrasted against the other two &quot;physical&quot; aptitudes, Strength (their capacity for peak physical effort) and Hardiness (their capacity to sustain that effor...&quot;</title>
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		<updated>2023-02-15T18:57:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Agility&amp;#039;&amp;#039;&amp;#039; is one of the seven &lt;a href=&quot;/index.php/Aptitudes&quot; title=&quot;Aptitudes&quot;&gt;Aptitudes&lt;/a&gt;, the basic statistics that paint a &lt;a href=&quot;/index.php/Character&quot; class=&quot;mw-redirect&quot; title=&quot;Character&quot;&gt;character&lt;/a&gt; in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character&amp;#039;s capacity to direct their physical efforts precisely - this is best contrasted against the other two &amp;quot;physical&amp;quot; aptitudes, &lt;a href=&quot;/index.php/Strength&quot; title=&quot;Strength&quot;&gt;Strength&lt;/a&gt; (their capacity for peak physical effort) and &lt;a href=&quot;/index.php/Hardiness&quot; title=&quot;Hardiness&quot;&gt;Hardiness&lt;/a&gt; (their capacity to sustain that effor...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Agility&amp;#039;&amp;#039;&amp;#039; is one of the seven [[Aptitudes]], the basic statistics that paint a [[character]] in the broadest possible brush strokes (from a mechanical perspective). As an aptitude, it is meant as a coarse representation of the character&amp;#039;s capacity to direct their physical efforts precisely - this is best contrasted against the other two &amp;quot;physical&amp;quot; aptitudes, [[Strength]] (their capacity for peak physical effort) and [[Hardiness]] (their capacity to sustain that effort over time). Unsurprisingly, it is the statistic used as the basis of a number of physical [[skills]], especially those used in the combat system, and for other benefits, some of which are described below.&lt;br /&gt;
&lt;br /&gt;
=== Use of Agility Checks ===&lt;br /&gt;
Like all aptitudes, Strength can be used to resolve a [[challenge]] as though it was a skill. This is most appropriately done when something is a question of physical agility only, and knowledge or skillset are not a factor. For example, maintaining a footing on a lurching surface would be an appropriate agility check, but dodging an attack or aiming a weapon would be better covered with specific skills.&lt;br /&gt;
&lt;br /&gt;
=== Use for Pools ===&lt;br /&gt;
While pools are as varied as the [[settings]] that use them, there are a few common pools predefined as starting points that are available to setting developers to include whole-cloth in their settings. Several of these are derived from strength:&lt;br /&gt;
* [[Movement Pool]] is used in the expanded [[combat]] rules that include a tactical grid model, and derives entirely from Agility.&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
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