MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
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{
"logid": 42,
"ns": 0,
"title": "Sponge (skill)",
"pageid": 42,
"logpage": 42,
"params": {},
"type": "create",
"action": "create",
"user": "Zadammac",
"timestamp": "2024-04-05T00:30:11Z",
"comment": "Created page with \"{{Stock Skill}} {{Stub}} '''Sponge''' is a [[Stock Skill]] built into the Tarnished Tale rules itself. If using the default [[Combat]] rules or the [[Variant: Tactical Grid Combat]] rules, Sponge is one of the skills used to respond [[Attacking | to Attacks]]. A successful sponge check is required to take advantage of the '''Damage Reduction (DR)''' property of a piece of [[armour]] when worn. Certain armour items may require you to have a minimum sponge score in order...\""
},
{
"logid": 41,
"ns": 0,
"title": "Initiative (Skill)",
"pageid": 41,
"logpage": 41,
"params": {},
"type": "create",
"action": "create",
"user": "Zadammac",
"timestamp": "2024-04-05T00:24:56Z",
"comment": "Created page with \"{{Stock Skill}} {{Stub}} '''Initiative''' is a [[Stock Skill]] built into the Tarnished Tale rules itself. If using the default [[Combat]] rules or the [[Variant: Tactical Grid Combat]] rules, Initiative is used to resolve character turn order, and in the Tactical Grid System is used to test if a character can make an Attack of Opportunity. Initiative has other uses wherever it is necessary to determine which of two players can act first if all other elements in a situ...\""
},
{
"logid": 40,
"ns": 0,
"title": "Dodge (Skill)",
"pageid": 40,
"logpage": 40,
"params": {},
"type": "create",
"action": "create",
"user": "Zadammac",
"timestamp": "2024-04-05T00:16:25Z",
"comment": "Created page with \"{{Stock Skill}} {{Stub}} '''Dodge''' is a [[Stock Skill]] built into the Tarnished Tale rules itself. If using the default [[Combat]] rules or the [[Variant: Tactical Grid Combat]] rules, Dodge is one of the skills used to respond [[Attacking | to Attacks]]. It can also be called for to resolve situations such as traps or other hazards where a test is needed to determine if a [[character]] can remove itself from danger immediately. '''Use Untrained''': Yes '''Base Sc...\""
},
{
"logid": 39,
"ns": 0,
"title": "Block (skill)",
"pageid": 39,
"logpage": 39,
"params": {},
"type": "create",
"action": "create",
"user": "Zadammac",
"timestamp": "2024-04-05T00:14:40Z",
"comment": "Created page with \"{{Stock Skill}} {{Stub}} '''Block''' is a [[Stock Skill]] built into the Tarnished Tale rules itself. If using the default [[Combat]] rules or the [[Variant: Tactical Grid Combat]] rules, Block is one of the skills used to respond [[Attacking | to Attacks]]. '''Use Untrained''': Yes '''Base Score''': Agility Score (not Agility Check) * 1.5 (Rounding Up) '''Maximum Score''': 99 In its stock variety, the block skill confers no [[Traits]]. However, your setting may ha...\""
},
{
"logid": 38,
"ns": 0,
"title": "Attacking",
"pageid": 38,
"logpage": 38,
"params": {},
"type": "create",
"action": "create",
"user": "Zadammac",
"timestamp": "2023-10-20T15:27:17Z",
"comment": "Created page with \"{{Work in Progress}} Whether using the ordinary [[combat]] rules or the [[Variant: Tactical Combat]] rules, resolving attacks is done in more or less the same way (tactical combat does add some complexity in terms of computing boons and banes). Attacking is fundamentally a skill contest between an Attacking character and one or more defending characters. == Step 1. Declare an Attack == A character who wishes to attack does one three things: * Attacks, using these rule...\""
},
{
"logid": 37,
"ns": 0,
"title": "Variant: Tactical Combat",
"pageid": 37,
"logpage": 37,
"params": {},
"type": "create",
"action": "create",
"user": "Zadammac",
"timestamp": "2023-10-19T20:04:58Z",
"comment": "Created page with \"{{Work In Progress}} The '''Tactical Combat''' Variant Ruleset upgrades the combat system from being largely narrative-driven to using a visual map-and-tokens system to represent player characters and other entities in the space of the world. This allows for a more granular and complex style of combat, which is highly desirable in games where combat is a primary focus. Tactical combat uses the same [[combat | action rules]] as regular combat, as well as familiar concept...\""
},
{
"logid": 36,
"ns": 0,
"title": "Accessibility",
"pageid": 36,
"logpage": 36,
"params": {},
"type": "create",
"action": "create",
"user": "Zadammac",
"timestamp": "2023-07-27T13:17:19Z",
"comment": "Created page with \"{{Stub}} '''Accessibility''' is an important concept in the design of Tarnished Tale as an RPG engine. This goes beyond the usual understanding of accessibility as being \"features which make something useable by persons with disabilities\", and into the deeper core of making the game as broadly playable as possible. In general we have the following principles as a result: * No gameplay rule should require a player to have a specific physical or mental ability. Care shou...\""
},
{
"logid": 35,
"ns": 0,
"title": "Howl Basin",
"pageid": 35,
"logpage": 35,
"params": {},
"type": "create",
"action": "create",
"user": "Zadammac",
"timestamp": "2023-07-27T13:08:49Z",
"comment": "Created page with \"#REDIRECT [https://howl-basin.zadammac.ca]\""
},
{
"logid": 34,
"ns": 0,
"title": "Combat",
"pageid": 34,
"logpage": 34,
"params": {},
"type": "create",
"action": "create",
"user": "Zadammac",
"timestamp": "2023-07-27T13:05:06Z",
"comment": "Created page with \"{{Work In Progress}} '''Combat''' is a core mechanic in many roleplaying games. Depending on your [[setting]] and the sort of gameplay your group prefers, you may wind up in combat during the run of a Tarnished Tale adventure, as well. Like much the rest of the rule set, Combat is modular and subject to modification. You are encouraged to discuss which rules for combat you will use (and possibly, if using multiple styles, when you will use them) with your play group, b...\""
},
{
"logid": 33,
"ns": 0,
"title": "Settings",
"pageid": 33,
"logpage": 33,
"params": {},
"type": "create",
"action": "create",
"user": "Zadammac",
"timestamp": "2023-07-27T12:10:14Z",
"comment": "Created page with \"[[Category: Glossary]] A '''setting''' is the full worldbuilding treatment used by a group that is playing Tarnished Tale. Settings may be obtained from public or commercial sources, or even designed from whole cloth by the play group, and can be modified as suits the needs of the group in accordance with [[Rule Zero]]. The primary setting designed around Tarnished Tale and used as its play-testing testbed is the Furry Alt-Western Setting called \"[[Howl Basin]]\". Work...\""
}
]
}
}